Exergames: VR sensors recognize emotions – to combat boredom

Virtual reality exergames

Researchers have developed VR sensors for exergames that can detect and measure human emotions. You should then adjust the difficulty level of the games.

Researchers from the University of Bath are working on itTo improve virtual reality exergames, a combination of sports games, through the use of sensors. These are intended to measure the emotional reactions of users. This allows the sensors to adapt the game in real time to the emotional state and physical exertion of the players.

The game is intended to maintain motivation and make training more effective. This concept could transform the field of physical education, rehabilitation and sports science. Current exergames have the problem that many users stop as soon as the training becomes too strenuous or boring. The researchers hope to make training more emotionally pleasant and more motivating in the long term.

Exergames: VR sensors detect emotional states

The University of Bath team developed special sensors that record physical changes during exercise. These include heart rate, sweat production and skin reactions. Manufacturers can integrate these sensors into VR headsets or wearable devices such as smartwatches.

The system should be able to detect when users are suffering from stress or boredom. Based on the data collected, it then adjusts the training accordingly. In a study with 72 participants, the subjects took part in a static VR bicycle race. The researchers were able to reliably identify emotional states such as happiness, stress or calm based on physiological data and adapt the game accordingly.

Gaming experience becomes even more motivating thanks to new measurement methods

This enables a personalized and emotionally engaging gaming experience. Until now, it has been difficult to precisely measure emotional states during physical activity. Background noise or unpredictable movements often influence the reliability of sensors. However, the new technology allowed researchers to minimize these confounding factors and make more precise measurements.

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The research team formulated eight guidelines for exergame developers. These are intended to help improve users’ emotional engagement. In the long term, the researchers expect VR-based training to become increasingly widespread in schools, rehabilitation and sports.

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The post Exergames: VR sensors recognize emotions – against boredom by Felix Baumann appeared first on BASIC thinking. Follow us too Facebook, Twitter and Instagram.



As a tech industry expert, I believe that the integration of VR sensors to recognize emotions in exergames is a fascinating development. By incorporating this technology, game developers can create more personalized and engaging experiences for users, which can help combat boredom and increase motivation to stay active.

The ability for VR sensors to detect emotions opens up a world of possibilities for exergames, such as adapting gameplay based on a player’s mood or providing real-time feedback to help them stay motivated. This level of customization can help make exercise more enjoyable and sustainable, ultimately leading to improved physical and mental health outcomes.

Additionally, the use of VR sensors to recognize emotions in exergames can also provide valuable data for researchers and healthcare professionals to better understand the impact of physical activity on emotional well-being. This could lead to new insights and strategies for promoting overall health and wellness through interactive gaming experiences.

Overall, I see the integration of VR sensors to recognize emotions in exergames as a promising innovation that has the potential to revolutionize the way we approach fitness and entertainment. I look forward to seeing how this technology continues to evolve and enhance the user experience in the future.

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